The Hale Centre Theatre in Gilbert, Arizona is seeking a Resident Lighting Designer for our upcoming season. The Lighting Designer is responsible for lighting all productions and concerts (9-12 theatrical productions per year, 14+ concerts). This is a full time salary position.
Expectations:
Read the script taking note of overall story and theme and specific physical needs. Determine research and dramaturgical needs.
Consult the production calendar and note all due dates.
Attend all design and production meetings. Discuss overall production concept, theme, style, period, etc.
Review script, noting both “broad-stroke” and “moment to moment” demands.
Begin attending rehearsals regularly, these should be run-throughs whenever possible.
Develop a light plot in Vectorworks and instrument schedules, magic sheets, and other supporting paperwork in Lightwright as necessary.
Meet with scenic designer, costume designer, and your mentor to discuss color. Meet with the scenic designer to discuss all masking, flying, shifting scenery, and any wired practicals.
Provide pre-visualizations and build cues, presets, set levels, special lighting, and effects. Complete pre-programming weeks before the first tech rehearsal to allow time for revisions and to ensure a smooth tech rehearsal process.
Arrange a meeting with the director, stage manager, and the other production team members for a “Paper Tech”, so that you may go through the show cue by cue prior to the first tech rehearsal. This may take several hours to complete.
Check for the install of all necessary cue lights, running lights, costume change lights, prop work lights, and design table lights as required for tech rehearsal.
Attend all tech and dress rehearsals and evaluate, plan, and rework all light cues as necessary. Continue polishing and improving cues and lightplot until the final rehearsal.
Responsible on an ongoing basis for all hang/focus and lighting equipment maintenance.
Please include a portfolio with relevant experience. Advanced experience on programming moving lights needed, with in-depth experience on ETC consoles. An ETC Ion console is used. Must be experienced with Vectorworks previsualization. Must be able to meet production schedule requirements.